February 24, 2017

 A NC Library Brings Wi-Fi Hotspots to Students in Need

Partnering with Sprint, the Charlotte Mecklenburg Library is allowing students who don’t have Wi-Fi at home to check out portable hotspots.

All About Escape Rooms

Can you find the missing scientist? Travel back in time to ancient Egypt? Escape room games use problem-solving skills to boost curriculum—and they’re fun. Play one here.

The Latest in STEM: Teens Team Up With the FDA

Learning to code, visiting the White House, and pitching medical apps “Shark Tank” style? Students in the aimHI Summer Incubator Program, a partnership between the FDA and Montgomery County (MD) County Library, did it all.

Hey, I Built a LEGO Wall! Here’s How.

An elementary school librarian quickly assembled an inexpensive LEGO wall with donated LEGO bricks, crowdsourced advice, and good humor.

String Theory: Projects Merging Math, Art, and Making

Recipes for large and small-scale geometric string art projects from Todd Burleson, SLJ’s 2016 School Librarian of the Year.

 Streamline Student Research With Wolfram|Alpha Add-Ons

The recent release of two add-ons for Google Drive brings the power of the Wolfram|Alpha computational search engine directly into Google Docs and Google Sheets.

Teaching the 2016 Presidential Election: Top Tools

These interactive online resources will help to guide students towards becoming tomorrow’s voters. Bonus: each one has a special reason for a librarian to love it.

Breakout EDU Brings “Escape Room” Strategy to the Classroom | SLJ Review

Facilitating inquiry, problem solving, and collaboration, the Breakout EDU kit facilitates student problem solving in libraries and classrooms with minimal setup.

Social Readia: At the Intersection of Books and Social Media

The head of a Brooklyn, NY, elementary school library has found the key to getting kids to explore literature: technology.

What’s After Pokémon Go? Explore Augmented Reality Sept 13 | SLJ ISTE Webcast Series

This fall series, sponsored by littleBits, explores the education technology topics educators are talking about this school year, from virtual reality and STEAM to popular culture and digital literacy.