Valuable advice for starting and maintaining a website that will serve your students well and show off your library as a key resource to the school community.
Here’s what librarians need to know to work with—not against—the online information-seeking behavior of youth and achieve the best results.
Thousands of videos, educational apps, games, and books for kids age 9–12 are now available, including a selection featuring Sonic the Hedgehog, Monument Valley, iCarly, and Star Trek.
Children are naturally curious about the world around them. Science programs and activities are a great way to capture their interest and encourage the development of early literacy skills. Many science activities and materials are easy to incorporate into library programs; you may find that you’re already including elements that increase STEM (science, technology, engineering, and mathematics) knowledge, for example, talking about color mixing or identifying and playing with shapes.
With Digital Preservation Week nearly upon us, here’s how to entice a group that can be slow to embrace the idea—–teens—to pick up the gauntlet.
A Houston library services specialist finds that the addition of technology motivates learning, helping both students and teachers overcome the challenges of low reading achievement.
The leader of Rosen Publishing assumes key role in advancing the thinking and learning of youth in our digital society.
We’ve seen 3-D printers shift from cool niche products to supposed must-haves. But are we achieving the dream or just printing tchotchkes?
The second-gen robotics system teaches STEM concepts to elementary students.