
The best applications for teaching basic programming skills—no geek cred required to use them successfully in your classroom or library. Other apps enable kids to build 3-D models, which they can print, too.
June 10, 2023
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The best applications for teaching basic programming skills—no geek cred required to use them successfully in your classroom or library. Other apps enable kids to build 3-D models, which they can print, too.
Coupled with the much-anticipated Google Play for Education store, the Nexus 7 bolsters Google’s growing claim to the K–12 tablet landscape.
Christopher Harris believes that board gaming is a strong contender to become the “Next Big Thing” in schools. Yet no sector of education has laid claim to it. Could libraries be the place where gaming flourishes?
Has the maker movement taken hold in your library yet? Starting a maker space is easier—and less costly—than you may think. Technologies such as robotics, digital video production, computer coding, and 3-D printing may garner the most attention, but traditional activities instill the same spirit of invention, collaboration, and critical thinking of the maker phenomenon.
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