November 30, 2015

Interactive Storytelling App Versu | screencast tutorial


Versu looks interesting. Created by Linden Labs, the outfit behind virtual world Second Life, the free app enables users to actively engage stories. “Readers” assume various characters and determine the course of the narrative through a menu of choices. The story is further directed by the interaction between characters, which, through artificial intelligence, are endowed with unique motivations and emotional reactions as you interact with them.  

In her latest screencast, School Library Journal contributor Linda W. Braun test drives Versu in an assessment that considers the potential of interactive platforms that blur the lines between reader and creator—a particularly compelling concept when it comes to kids and teens.

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On October 14, 2015 Library Journal, School Library Journal, and thousands of library professionals from around the world gathered for the 6th annual Digital Shift virtual conference to focus on the challenges and opportunities presented by the digital transition’s impact on libraries, their communities, and partners. Now available on-demand, this year’s program provides actionable answers to some of the biggest questions our profession faces for and from libraries of all types – school, academic, and public and features thought-provoking keynotes from John Palfrey, author of BiblioTech: Why Libraries Matter More Than Ever in the Age of Google, and Denise Jacobs, tech leader, author, and creativity evangelist.
Linda W. Braun About Linda W. Braun

Linda W. Braun ( is the Youth Services Manager at Seattle Public Library, an educational technology consultant, a past president of YALSA, and adjunct faculty at Simmons College Graduate School of Library & Information Science.

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