August 21, 2014

SLJ Reviews the AWE Tablet: A fast device, delivering blended content to individual students

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Chad Sansing assesses AWE’s tablet device, with advice on its potential use in the classroom.

Texas Superintendent Adopts Digitized Early Learning Program

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Using a community-wide digital reading program, Superintendent Ruben Alejandro of Texas’s Weslaco Independent School District has made literacy a priority for not only his school district, but for all kids in the community ages zero to three.

Missouri Extends Protection of Library Records Data to Digital Materials

Missouri Governor Jay Nixon.

Missouri library patrons can now rest assured that their library records for checkout of digital materials will remain private, thanks to a new state law.

Eight Apps to Support Early Reading and Writing | Cool Tools

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It’s never too early to encourage reading. Richard Byrne shares his picks for tools that young readers and writers can use with or without an adult. Includes screencasts demoing three applications: Building Language for Literacy, Reading Bear, and Maily, an iOS app for letter writing.

Generation Tablet: Kids Must Learn to Hack in the Real World

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Tablets are wonderful devices, providing unbelievable computing power in a simple-to-use package. But they aren’t good for developing technology problem-solvers.

Are Today’s Kids All Thumbs? Touch Matters. Researchers Bring Tactile Learning into Digital Realm.

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Using our hands is critical to learning, and the rise of digital use by young children potentially limits their opportunities to learn about the world around them through touch. The Association of Teachers and Lecturers has found that young children have trouble using toys and blocks because of their overuse of touch-screen devices.

Fight the ‘Zombie Librarians’ | ISTE 2014

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Jennifer LaGarde’s sold-out ISTE presentation, “How to Survive the Zombie Librarian Apocalypse!,” struck a chord among teacher librarians. Her talk hinged on a statement she’d once heard: “There are only two types of librarians: zombies and zombie fighters.”

ALA Report Confirms Negative Impact of Filtering on Student Learning

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“Fencing out Knowledge: Impacts of the Children’s Internet Protection Act 10 Years Later” concludes that institutions using filtering software in order to receive certain federal funds routinely block more content than required, depriving students of access to information and collaborative tools.

Gaming the Common Core: Many board games align with the standards

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When the library profession gathers in Las Vegas this month for ALA’s annual conference, how can we not consider gaming in libraries? Play-based learning is an effective way to address the learning style changes of the Common Core and other emerging standards.

Weaving Together Touch and Digital into Early Childhood Play

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Experts have found that physical touch and hand movements are important for brain development and learning—crucial aspects to be aware of when creating apps and other digital programs for children.