An elementary school librarian quickly assembled an inexpensive LEGO wall with donated LEGO bricks, crowdsourced advice, and good humor.
Winner Todd Burleson, and finalists Anita Cellucci and Laura Gardner, all display outstanding achievement and innovative use of technology.
Noted experts Carrie and Alton Barron explain one of the single most important ways a librarian can point patrons to optimal intellectual and emotional experiences.
A Brooklyn middle school teacher who built a computer science class from scratch and a California public librarian who created a library bio lab shared the stage at the Lead the Change session “STEM in the Real World.”
Enter your dream maker space in the Department of Education’s CTE Makeover Challenge. You may just snag the money to make it happen. But hurry; the deadline is April 1.
Marnie Webb’s keynote to SLJ’s Maker Workshop, a four-week online course, introduced an often-overlooked approach to launching and improving maker spaces.
Along with President Obama’s announcement the 2016 National Week of Making, June 17–23, he described two other initiatives to support maker spaces and technical education in schools.
The maker movement and 3-D printing technology catalyze innovation and promote entrepreneurship by emphasizing “making” over “consuming” and facilitate experiential learning and rapid prototyping. To many, library Maker spaces are also often the only facility within their reach that offers open access to 3-D printing and scanning equipment. For these reasons, creating a Maker space for patrons is often an attractive project.
Since its grand opening in February 2014, the Orange County Library System’s (OCLS) Dorothy Lumley Melrose Center for Technology, Innovation, and Creativity has offered patrons access to high-tech tools ranging from 3-D printers to flight simulators. In the past year and a half, the center, located in the library’s central branch in Orlando, FL, has become a locus of creativity within the community, helping patrons connect and collaborate with others who share their interests. Ormilla Vengersammy, Melrose Center manager and Technology and Education Department Head for OCLS, described the center’s growing video game design program as one such example.
Librarians can jump-start the school year by setting some essential goals. Here, teacher librarian Phil Goerner tackles his top six objectives and lays out a plan for achieving these goals, which range from creating new maker space projects to engaging teachers in professional development.