July 28, 2014

Librarians, Media React to Launch of Kindle Unlimited

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In a long-expected move, Amazon on July 18 announced the launch of Kindle Unlimited, a new subscription service that will give users unlimited access to a selection of 600,000 ebooks and more than 2,000 audiobooks on Amazon Kindle devices and any device with a Kindle app for $9.99 per month. The online retailer’s financial resources, marketing clout, and massive base of Kindle users alter the competitive landscape for all providers of ebooks, including libraries.

Generation Tablet: Kids Must Learn to Hack in the Real World

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Tablets are wonderful devices, providing unbelievable computing power in a simple-to-use package. But they aren’t good for developing technology problem-solvers.

Are Today’s Kids All Thumbs? Touch Matters. Researchers Bring Tactile Learning into Digital Realm.

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Using our hands is critical to learning, and the rise of digital use by young children potentially limits their opportunities to learn about the world around them through touch. The Association of Teachers and Lecturers has found that young children have trouble using toys and blocks because of their overuse of touch-screen devices.

Getting Hands on at ISTE’s Digital Age Library Playground | ISTE 2014

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For three hours at ISTE’s Digital Age Library Playground, teacher librarians excitedly milled from station to station, absorbing knowledge, connecting with colleagues, and exploring new strategies. At any given time, hundreds of people were not only taking in the presenters’ shared knowledge, but trying out the resources being discussed.

Fight the ‘Zombie Librarians’ | ISTE 2014

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Jennifer LaGarde’s sold-out ISTE presentation, “How to Survive the Zombie Librarian Apocalypse!,” struck a chord among teacher librarians. Her talk hinged on a statement she’d once heard: “There are only two types of librarians: zombies and zombie fighters.”

ALA Report Confirms Negative Impact of Filtering on Student Learning

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“Fencing out Knowledge: Impacts of the Children’s Internet Protection Act 10 Years Later” concludes that institutions using filtering software in order to receive certain federal funds routinely block more content than required, depriving students of access to information and collaborative tools.

Pleased to Meet You: Web apps for getting to know your students before fall | Cool Tools

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School’s out. But before we know it, we’ll be thinking about next year. To jazz up your blog and revitalize your summertime communication with parents and students, check out these fine tools.

Gaming the Common Core: Many board games align with the standards

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When the library profession gathers in Las Vegas this month for ALA’s annual conference, how can we not consider gaming in libraries? Play-based learning is an effective way to address the learning style changes of the Common Core and other emerging standards.

Transmedia and Education: How Transmedia Is Changing the Way We Learn

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SLJ explores how transmedia storytelling, or telling a story across media platforms, has cracked open possibilities for educators to teach and assess, as well as opportunities for students to learn.

Weaving Together Touch and Digital into Early Childhood Play

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Experts have found that physical touch and hand movements are important for brain development and learning—crucial aspects to be aware of when creating apps and other digital programs for children.