This fall series, sponsored by littleBits, explores the education technology topics educators are talking about this school year, from virtual reality and STEAM to popular culture and digital literacy.
Learning to code, visiting the White House, and pitching medical apps “Shark Tank” style? Students in the aimHI Summer Incubator Program, a partnership between the FDA and Montgomery County (MD) County Library, did it all.
An elementary school librarian quickly assembled an inexpensive LEGO wall with donated LEGO bricks, crowdsourced advice, and good humor.
Recipes for large and small-scale geometric string art projects from Todd Burleson, SLJ’s 2016 School Librarian of the Year.
“Please keep robots out of the sawdust” is the kind of phrase heard around the library at Hubbard Woods School in Winnetka, IL, where Todd Burleson can be found leading engineering challenges, inspiring student reporters, and constantly inventing.
ScratchJr is designed for younger learners and hardwired for telling stories. Tips for integrating ScratchJr and coding with storytelling, from library media specialist Addie Matteson.
The results of the nation’s first Technology and Engineering Literacy (TEL) student assessment are in, and here’s what they reveal.
Want to see your students get excited about science, technology, and art? Tell them you have the design to build a throwing arm. Our review of the littleBits STEAM kit.
Children are naturally curious about the world around them. Science programs and activities are a great way to capture their interest and encourage the development of early literacy skills. Many science activities and materials are easy to incorporate into library programs; you may find that you’re already including elements that increase STEM (science, technology, engineering, and mathematics) knowledge, for example, talking about color mixing or identifying and playing with shapes.
The second-gen robotics system teaches STEM concepts to elementary students.