July 8, 2015

Supporting Students with STEM Programming at the Library | Tech Tidbits

High school teacher librarian Phil Goerner shares tips for implementing STEM programming at the library, including partnering with local maker spaces, businesses, and nonprofit organizations.

Charged! From Atoms to Electricity | Touch and Go

Today’s app reviews cover introductions to foundational science topics studied at one point during every student’s career.

Lulzbot 3-D Printer Giveaway

Lulzbot 3-D Printer Giveaway

Some lucky classrooms and libraries will receive 3-D printers in a giveaway sponsored by Aleph Objects, in conjunction with the White House Science Fair.

Best Databases: Watch science spring into action with these must-have resources

Best Databases: Watch science spring into action with these must-have resources

SLJ has reviewed all of the year’s databases in anticipation of our best of list. The results are in: a roster of dynamic and on-point databases that will more than meet 21st-century student needs.

SLJ Reviews zSpace, a 3-D Platform for the Classroom

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Educator Jason Sellers reviews zSpace, which enables users to view and manipulate objects in a unique, immersive experience.

Make the STEM connection | The Next Big Thing

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Put the “science” back in library science and help support STEM learning

Build Better Robots with LEGO Mindstorms Education EV3 | SLJ Review

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“The EV3 is one of those toys that transcends consumerism and becomes a pathway into new kinds of hands-on production and learning for kids and adults alike,” writes Chad Sansing in our review of LEGO’s latest version of the popular Mindstorms robotics platform.

Kiera Parrott’s Picks from the Best Apps for Teaching and Learning | ALA 2013

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The American Association of School Librarians (AASL) revealed its inaugural Best Apps for Teaching and Learning list on Jun 30 at the American Library Association annual conference. Head of children’s services at Darien Library, CT, Kiera Parrott highlights some of her favorites from the 25 winning apps that cover a broad range of subjects, inspire curriculum connections, and can be used for classroom instruction and public library programming.

STEM Video Game Challenge Encourages Librarians to Mentor Students

Washington DC high school student Golden Rockefeller (right) was a 2012 STEM Video Game Challenge winner for a game called Electrobob.
Photo courtesy of E-LIne Media.

Students are invited to enter the annual National STEM Video Game Challenge, and organizers are hoping school librarians will help mentor and support kids throughout the process.

LEGO Celebrates 15th Year of Mindstorms Robots With New EV3 Platform

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The LEGO Group has unveiled LEGO Mindstorms EV3, a radically redesigned upgrade to its popular robotics platform that’s designed to introduce a new generation of tech-savvy kids to the world of robot building and programming. LEGO announced the new platform earlier this week at the Consumer Electronics Show in Las Vegas, timed to the 15th anniversary of the original Mindstorms debut.