Children are naturally curious about the world around them. Science programs and activities are a great way to capture their interest and encourage the development of early literacy skills. Many science activities and materials are easy to incorporate into library programs; you may find that you’re already including elements that increase STEM (science, technology, engineering, and mathematics) knowledge, for example, talking about color mixing or identifying and playing with shapes.
The second-gen robotics system teaches STEM concepts to elementary students.
While genetics is a topic generally taught in secondary schools, an app from Avokiddo introduces the concept of DNA, and mutability, to a younger audience.
A Brooklyn middle school teacher who built a computer science class from scratch and a California public librarian who created a library bio lab shared the stage at the Lead the Change session “STEM in the Real World.”
LittleBits has launched the STEAM Student Set, the first version of the popular electronic building blocks geared for the education market.
Building contraptions inspired by the inventor and cartoonist teaches students about physics, problem-solving, and cause and effect.
Here’s how a tiny, can-do team from Piscataway, NJ started an annual tradition celebrating maker culture statewide—and how you can too.
High school teacher librarian Phil Goerner shares tips for implementing STEM programming at the library, including partnering with local maker spaces, businesses, and nonprofit organizations.
Today’s app reviews cover introductions to foundational science topics studied at one point during every student’s career.