A new season of the SLJ ISTE webcast series launches with “Information Literacy in the Age of Fake News” on March 16.
Tinybop’s latest app, “Me,” offers an excellent opportunity for self-exploration.
Many libraries work with local cultural institutions to provide patrons with free or reduced-cost access. These print passes can be checked out in-house by patrons just like other resources, complete with circulation limits, due dates, and fines. Some software companies are simplifying pass management with web-based tools to help patrons discover and check out museum passes and event tickets or make reservations.
Gaining STEM skills is as important for young children as learning to read, asserts a new report by the Joan Ganz Cooney Center and supported by the National Science Foundation. Libraries could play a critical role in this call for more preschool STEM learning opportunities.
A digital story imbued with activities and a message about tolerance.
Step-by-step illustrated instructions for sewing and robot-building activities from SLJ’s 2016 School Librarian of the Year.
Space, the most recent addition to Tinybop’s “Explorer’s Library,” was released last month, and like the other titles in the series, exploration is the name of the game.
New apps from Ahoiii Entertainment, a developer known for its engaging, skill-building apps for young children.
Daryl Grabarek, SLJ’s resident app guru, curates a stellar list of the best educational and story apps produced in the past year.
Injecting game play or interactive quizzes into lessons can help them go down a bit more smoothly. Here are two apps that offer students of geography both “learn” and “play” opportunities.