Pat the Bunny was one of the first interactive books to make the leap to the iPad; others have followed. Here’s one from Vincent Godeau.
Partnering with Sprint, the Charlotte Mecklenburg Library is allowing students who don’t have Wi-Fi at home to check out portable hotspots.
SLJ‘s reviewer describes this app as “…a seamless narrative experience…rich with interpretive possibility.”
A beautifully designed app that introduces children to the dreamlike works of the 20th-century master.
For educators looking for a multimedia approach to teaching about censorship as Banned Books Week nears, Westport Independent may be just the platform.
This fall series, sponsored by littleBits, explores the education technology topics educators are talking about this school year, from virtual reality and STEAM to popular culture and digital literacy.
The interactivity of apps can offer children in a school setting for the first time a bit of playful control as they work through their new experience.
Winner Todd Burleson, and finalists Anita Cellucci and Laura Gardner, all display outstanding achievement and innovative use of technology.
“Please keep robots out of the sawdust” is the kind of phrase heard around the library at Hubbard Woods School in Winnetka, IL, where Todd Burleson can be found leading engineering challenges, inspiring student reporters, and constantly inventing.
“Sparking curiosity, diving into big ideas, and making connections to the world,” are design objectives of the innovative developer Tinybop, Inc., and all are in evidence in Skyscrapers, the seventh volume in their “Explorer’s Library” series.