ScratchJr is designed for younger learners and hardwired for telling stories. Tips for integrating ScratchJr and coding with storytelling, from library media specialist Addie Matteson.
An upgrade of the popular robotic sphere, SPRK+ sports a tougher, transparent shell and other features, all toward making STEAM learning fun.
Spell your name with emoji. Draw a snowflake. Create an Angry Birds game. Download Hopscotch and start coding these and other projects in minutes.
As emphasis on STEM grows, many legislatures want to push these classes in K-12 programs, as has been done in New Mexico and Kentucky, among other states.
The leader of Rosen Publishing assumes key role in advancing the thinking and learning of youth in our digital society.
Tips from an expert on how to instruct kids effectively and with an open mind.
Tot-oriented robots and resources give coding lessons a friendly face.
In Cupertino, young adults teach computer science to peers and run an all-night hackathon at the library.
Distance didn’t keep these three school librarians from scoring a grant for Finch robots so that their students could all code together.
Last summer, Bloomberg BusinessWeek devoted an entire issue to “What Is Code?” a single article by Brooklyn-based writer and programmer Paul Ford. Ford’s breakdown of key concepts pulls back the curtain on the fundamentals of computer programming and makes a compelling argument that any smart person can learn the basics—and that the basics are worth learning even for those who aren’t planning to become professional coders. It is, in part, a case for coding as a new frontier in digital literacy. There’s a growing interest in this type of education among kids, teens, businesspeople, career changers, and the generally curious. And a growing number of public libraries are already responding to this need within their communities. Here’s a look at ways in which a few libraries have made their programs a success.