Since its grand opening in February 2014, the Orange County Library System’s (OCLS) Dorothy Lumley Melrose Center for Technology, Innovation, and Creativity has offered patrons access to high-tech tools ranging from 3-D printers to flight simulators. In the past year and a half, the center, located in the library’s central branch in Orlando, FL, has become a locus of creativity within the community, helping patrons connect and collaborate with others who share their interests. Ormilla Vengersammy, Melrose Center manager and Technology and Education Department Head for OCLS, described the center’s growing video game design program as one such example.
Librarians can jump-start the school year by setting some essential goals. Here, teacher librarian Phil Goerner tackles his top six objectives and lays out a plan for achieving these goals, which range from creating new maker space projects to engaging teachers in professional development.
Many readers know Toca Boca’s “play studio” apps designed for preschoolers. Here is something from them that’s a little different. It combines sandbox activities with a subtle ecological message.
With only a few weeks left before summer is over, it’s time to download a few playful apps. While fun and games rule, you’ll discover that planning, strategy, and skill also come into play. Oh, yes, and then there’s that “completely and utterly disgusting” game for fans of Roald Dahl.
Every programmer knows that any time you want to start a religious war just ask everyone’s favorite programming language and why. This will almost certainly touch off an ever-more-heated exchange as to why one’s particular choice should be every thinking person’s obvious selection. It may even devolve so far as to include name calling. But hey, […]
OverDrive is working on a project that could ultimately enable the company to convert PDFs and other file formats into the industry-standard EPUB format for ebooks, without significant loss of formatting and functionality, CEO Steve Potash said during his “Crystal Ball” presentation, which concluded the company’s biennial Digipalooza user group conference in Cleveland, OH earlier this month.
In partnership with local nonprofit arts and media organization Brooklyn Information & Culture (BRIC), the Brooklyn Public Library (BPL) in July opened a state-of-the art, three-camera television studio in its Coney Island branch. Outfitted with equipment including HD cameras, a TriCaster switcher, a green screen, and professional lighting and audio gear, all provided by BRIC, the studio will serve as a set location for BRIC’s community access television network, as well as a classroom for regularly scheduled, hands-on studio production courses.
From the American Library Association: On June 29, 2015, the American Library Association’s Intellectual Freedom Committee approved a new document, “Library Privacy Guidelines for E-book Lending and Digital Content Vendors.” The document, which outlines best practices for vendors to follow to protect the privacy of library users, is intended to encourage vendors and libraries to […]
The Purposeful Gaming and BHL project recently launched its first two browser-based video games, Smorball and Beanstalk. Both are designed to offer players a fun online diversion while helping the Biodiversity Heritage Library (BHL) enable full-text searching of digitized materials. Funded by a grant from the Institute of Museum and Library Services (IMLS), which was awarded in December 2013, the project is exploring how games might be used to entice people to participate in crowdsourcing efforts at libraries and museums.
Gerontologist Debbie Dodds developed a tablet-based workshop program with the Santa Cruz Public Libraries, CA, for people with early-stage memory loss. She and library representatives will present on the pilot at LJ’s all-day virtual event The Digital Shift this October 14. In the run-up to the conference, LJ caught up with Dodd to learn more.