Children love photo-essays and stories about animals and educators looking to introduce global issues into the curriculum often find endangered animals a good place to start. The World Wildlife Fund provides a digital offering on the topic, with an update to their WWF Together app, available free on iOS, Android, and Kindle Fire.
Remember the days of School House Rock? Enter Flocabulary. Jennifer Hanson sizes up the popular resource for educational hip-hop videos in SLJ’s review.
The WonderBox app provides content, creation opportunities, and a mini social network—with features and safeguards that will please parents.
Halloween is here! From classic to contemporary stories (and a bit of augmented reality thrown in for good measure) we have apps for every age and sensibility.
When do you take an already successful app and improve upon it? And from a consumer’s point of view: does the new product warrant replacing a perfectly readable book or functioning program?
A cheery professor guides students through “iBiome-Wetland,” an app designed to teach students about biodiversity through a series of gamelike activities featuring a fresh water marsh, a salt water marsh, and a mangrove swamp.
A cheerful sailor named Fiete invites children to join him on a number of his daily activities in a series of colorful apps produced by Ahoiii Entertainment. The apps will have kids flexing their pre- reading and numeracy skills and challenging their memories.
Billy’s Booger: As described on the Moonbot site, this “highly anticipated,” “completely (sorta) true story from William Joyce’s experience in the fourth grade” has been “40 years in the ‘picking.’” And it’s now available in digital.
Studying parody or William Shakespeare’s Hamlet in class? Looking for retelling of a classic with an unusual twist? Don’t miss “Ryan North’s To Be or Not to Be,” now in digital.