Amazon’s new app for kids ages 7–12 brings them original short stores that unfold in snippets of chat style text on e-readers and cell phones.
This fall series, sponsored by littleBits, explores the education technology topics educators are talking about this school year, from virtual reality and STEAM to popular culture and digital literacy.
Are your students budding coders? Apple has just released a sophisticated app for students serious about programming. Our review of Swift Playgrounds.
Playing computer games designed to improve cognitive functions can increase students’ test performance more than traditional methods, such as one-on-one tutoring, according to a Yale study.
New York City Schools partners with the city’s three library systems, Google, and Sprint to bring free, year-long Wi-Fi service to households without it.
Partnering with Sprint, the Charlotte Mecklenburg Library is allowing students who don’t have Wi-Fi at home to check out portable hotspots.
Can you find the missing scientist? Travel back in time to ancient Egypt? Escape room games use problem-solving skills to boost curriculum—and they’re fun. Play one here.
Learning to code, visiting the White House, and pitching medical apps “Shark Tank” style? Students in the aimHI Summer Incubator Program, a partnership between the FDA and Montgomery County (MD) County Library, did it all.
An elementary school librarian quickly assembled an inexpensive LEGO wall with donated LEGO bricks, crowdsourced advice, and good humor.