A new season of the SLJ ISTE webcast series launches with “Information Literacy in the Age of Fake News” on March 16.
Many libraries work with local cultural institutions to provide patrons with free or reduced-cost access. These print passes can be checked out in-house by patrons just like other resources, complete with circulation limits, due dates, and fines. Some software companies are simplifying pass management with web-based tools to help patrons discover and check out museum passes and event tickets or make reservations.
Gaining STEM skills is as important for young children as learning to read, asserts a new report by the Joan Ganz Cooney Center and supported by the National Science Foundation. Libraries could play a critical role in this call for more preschool STEM learning opportunities.
Step-by-step illustrated instructions for sewing and robot-building activities from SLJ’s 2016 School Librarian of the Year.
The Book-Rich Environment Initiative will serve children living in HUD-assisted housing—and encourage families to use local libraries. The U.S. DOE and the National Book Foundation are among the new project’s partners.
Amazon’s new app for kids ages 7–12 brings them original short stores that unfold in snippets of chat style text on e-readers and cell phones.
This fall series, sponsored by littleBits, explores the education technology topics educators are talking about this school year, from virtual reality and STEAM to popular culture and digital literacy.
Are your students budding coders? Apple has just released a sophisticated app for students serious about programming. Our review of Swift Playgrounds.
Playing computer games designed to improve cognitive functions can increase students’ test performance more than traditional methods, such as one-on-one tutoring, according to a Yale study.