December 9, 2016

The Educational Potential of Augmented Reality

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Consider this your cheat sheet to augmented reality. There’s so much more than Pokémon Go.

Test-Driving Google Arts & Culture | SLJ Review

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Google Arts & Culture offers virtual tours and a wealth of multimedia content related to art and museum and historic locations around the world. Carli Spina reviews the learning potential.

Screen Gems: High-Quality Picture Ebooks and Apps for Tots

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Advice on making smart app and ebook choices for the under-five set.

SLJ Reviews Sphero’s New Robot, SPRK+

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An upgrade of the popular robotic sphere, SPRK+ sports a tougher, transparent shell and other features, all toward making STEAM learning fun.

VR, Whole Libraries in a Contact Lens: ISTE 2016 Top Takeaways

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Nearly 20,000 attendees convened in Denver for a notably robust ISTE 2016. From virtual reality to the new open resources platform Amazon Inspire, SLJ taps the highlights.

How To Talk Code | Digital Literacy

Last summer, Bloomberg BusinessWeek devoted an entire issue to “What Is Code?” a single article by Brooklyn-based writer and programmer Paul Ford. Ford’s breakdown of key concepts pulls back the curtain on the fundamentals of computer programming and makes a compelling argument that any smart person can learn the basics—and that the basics are worth learning even for those who aren’t planning to become professional coders. It is, in part, a case for coding as a new frontier in digital literacy. There’s a growing interest in this type of education among kids, teens, businesspeople, career changers, and the generally curious. And a growing number of public libraries are already responding to this need within their communities. Here’s a look at ways in which a few libraries have made their programs a success.

On Demand | Academic Media

Whether the topic of discussion is electronic resources, collection development policies, or patron-driven acquisition, academic librarians have a history of giving media and video short shrift, argues deg farrelly, media librarian and streaming video administrator for Arizona State University Libraries (ASU).

Work Smarter Through “Extreme Listening” | SLJ Summit 2015

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CEO of Caravan Studios Marnie Webb unpacked design thinking in her SLJ Summit keynote, providing a model for developing projects, from idea to prototype, through deep, empathetic listening.

“Hatch” Library Maker Space in a Mall Draws DIYers, Students, and Entrepreneurs

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No library card is required to use the tools at the Hatch maker space, located near Dunkin’ Donuts in a mall in Watertown, MA, and launched by the Watertown Free Public Library with diverse community funding.

Schubert’s “Death and the Maiden” on the iPad | Touch and Go

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Our reviewer Pam Schembri cites the performers’ commentary as one of the strengths of this production, and calls it “a treasure for both professionals, students of music, and dabblers.”