October 21, 2014

Gaming the Common Core: Many board games align with the standards

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When the library profession gathers in Las Vegas this month for ALA’s annual conference, how can we not consider gaming in libraries? Play-based learning is an effective way to address the learning style changes of the Common Core and other emerging standards.

Board Games to Support the Common Core

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Christopher Harris believes that board gaming is a strong contender to become the “Next Big Thing” in schools. Yet no sector of education has laid claim to it. Could libraries be the place where gaming flourishes?

California 10th Graders Improve Their Writing Skills—Through an Interactive Fiction Game

Jason Sellers and 10th graders onscreen at 
the French American International School, San Francisco, CA.

“You hear a lot about gaming and engaging kids in STEM subjects, says teacher Jason Sellers. “So, I wondered, what does gaming look like in English?” Sellers, a teacher at the French American International School in San Francisco, found out, basing a classroom lesson in Playfic, an online community where users write, share, and play games using Inform 7, a programming system for creating interactive fiction based on natural language.

U.S. State Department Launches Online Game to Aid English Learners

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The U. S. government has joined the list of organizations using gaming to enhance learning. This week, the Department of State released a new game to give English-language students a hands-on way to augment their mastery of English.

How Minecraft Mixes with Fiction

A view within the Gift Minecraft map

Andrea Buchanan’s young adult novel Gift was the first to incorporate Minecraft. What’s that you say? The creative game, in which users build stuff out of cubes within a 3-D environment, deserves a closer look. YA librarian Erin Daly offers an expert’s view of the Minecraft element in Gift and how well the sandbox game worked as an element within a novel.

Minecraft in the Classroom and Library

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Minecraft 101, with resources for getting a program started in your school or library.

Cool Links: Highlights from the National Art Education Conference

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School librarian Melissa Techman attended NAEA in New York and gleaned some great art-infused ideas for the classroom and media center