November 30, 2022

What’s After Pokémon Go? Explore Augmented Reality Sept 13 | SLJ ISTE Webcast Series

This fall series, sponsored by littleBits, explores the education technology topics educators are talking about this school year, from virtual reality and STEAM to popular culture and digital literacy.

The Educational Potential of Augmented Reality

Consider this your cheat sheet to augmented reality. There’s so much more than Pokémon Go.

VR, Whole Libraries in a Contact Lens: ISTE 2016 Top Takeaways

Nearly 20,000 attendees convened in Denver for a notably robust ISTE 2016. From virtual reality to the new open resources platform Amazon Inspire, SLJ taps the highlights.

CES 2012: Mini Tablets Played Big

Shrinking tablets were a big theme at the Consumer Electronics Show, with some devices doubling as phones and others as gaming platforms. The trend is sure to influence developers of apps and other digital materials for this newer size.

Meet the Chromebook: Is the Samsung Google OS laptop fit for school?

With school-friendly features, including all-day battery life and a lease-to-own option, the Samsung Series 5 holds potential for 1-1 computing. Jeff Hastings runs down the considerations for deploying Chromebooks in a K-12 setting.