
The American Library Association’s Digital Content and Libraries Working Group (DCWG) has begun exploring an idea that could help publishers better understand the powerful impact that libraries can have for their authors and their bottom line.
March 28, 2023
On Libraries and New Media, powered by Library Journal and School Library Journal
The American Library Association’s Digital Content and Libraries Working Group (DCWG) has begun exploring an idea that could help publishers better understand the powerful impact that libraries can have for their authors and their bottom line.
This weekend, iVerse Media announced that its Comics Plus: Library Edition will be available to school and public library patrons via tablet computers, desktops, and mobile devices beginning on April 1. In recent months, more than 250 libraries have been beta testing the service, which offers about 10,000 comics and graphic novel titles, including “Adventure Time,” “Doonesbury,” “Bone,” “Mouse Guard,” “Sesame Street,” and “Robert Jordan’s Wheel of Time.”
From ebooks to digital literacy, there was plenty to debate at the Midwinter meeting of the American Library Association. But the unconference on January 25 revealed clear consensus on one topic: maker spaces. They’re red hot.
On January 23, during the 2012 American Library Association (ALA) Midwinter Meeting in Dallas, the ALA’s Office for Information Technology Policy (OITP) and the Library & Information Technology Association (LITA) announced three public library systems and one high-school library as the winners of its annual contest for projects using “cutting-edge technologies in library services.”
This morning’s Top Technology Trends (TTT) panel at the American Library Association Midwinter Meeting in Dallas, TX, attracted its usual large audience as speakers singled out topics like user expectations, analytics, systems integration, and data interoperability as areas for the library community to watch.
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