November 20, 2014

A Minecraft Library Scores Big: Mattituck, NY, Branch Is a Hit with Kids

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Inspired by the experiences of Connecticut librarian Sarah Ludwig’s Minecraft library club, Elizabeth Grohoski and Karen Letteriello of the Mattituck-Laurel Library (NY) are now using a virtual Minecraft library to attract young patrons. The game allows users to build in a 3-D virtual world with cubes similar to Legos—but without any proscriptive kits and manuals.

Minecraft Club: Want to bring the hottest game into your classroom or library? Here’s how.

Illustration by David Plunkert.

The popular game Minecraft “is accessible, fun, and, ultimately, an excellent learning tool for both nerds and non-nerds,” says Sarah Ludwig, who takes us step by step through her process of creating a thriving Minecraft club in her library. New to Minecraft? There’s a video primer.

Discovery Game for Libraries Kickstarted by Booklamp.org

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The developers behind the Book Genome Project and Booklamp.org have launched a Kickstarter campaign for “The Game of Books,” a new digital card and role-playing game designed to reward young adults for reading. Funding raised by the campaign would be used to design, produce, and distribute 4,000 Game of Books starter kits to U.S. libraries. Founded in 2003, the Book Genome Project works with publishers to solve challenges in book discovery by using computer analysis of the language, theme, and characters in books.

LJ’s Best Video Games 2011, with YA Appeal

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Library Journal’s top picks in video games note the ‘YA Factor.’