September 22, 2017

Teach Kids how to Code, Make Apps and 3-D Models With These Tools

The best applications for teaching basic programming skills—no geek cred required to use them successfully in your classroom or library. Other apps enable kids to build 3-D models, which they can print, too.

Nexus 7 Versus the iPad: The new tablets strengthen Google’s play for K–12 schools

Coupled with the much-anticipated Google Play for Education store, the Nexus 7 bolsters Google’s growing claim to the K–12 tablet landscape.

Board Games to Support the Common Core

Christopher Harris believes that board gaming is a strong contender to become the “Next Big Thing” in schools. Yet no sector of education has laid claim to it. Could libraries be the place where gaming flourishes?

Low Tech, High Gains: Starting a Maker Program Is Easier Than You Think

Has the maker movement taken hold in your library yet? Starting a maker space is easier—and less costly—than you may think. Technologies such as robotics, digital video production, computer coding, and 3-D printing may garner the most attention, but traditional activities instill the same spirit of invention, collaboration, and critical thinking of the maker phenomenon.