The best applications for teaching basic programming skills—no geek cred required to use them successfully in your classroom or library. Other apps enable kids to build 3-D models, which they can print, too.
Has the maker movement taken hold in your library yet? Starting a maker space is easier—and less costly—than you may think. Technologies such as robotics, digital video production, computer coding, and 3-D printing may garner the most attention, but traditional activities instill the same spirit of invention, collaboration, and critical thinking of the maker phenomenon.