
This past January, the Alliance for Excellent Education published a report showing school librarians in the front lines of the education movement to shepherd digital tools and skills into the hands of students.
April 28, 2026
On Libraries and New Media, powered by Library Journal and School Library Journal

This past January, the Alliance for Excellent Education published a report showing school librarians in the front lines of the education movement to shepherd digital tools and skills into the hands of students.

Maker spaces, robot construction, and computer tear-downs will figure prominently in librarians’ Teen Tech Week lineups this year, taking place from March 9 through 15.

The South Dakota State Library launched a new program this fall, the 21st Century School Library Award, to honor the work of 20 school libraries who are best representing 21st-century principles. The creators are hoping the recognition will serve as a motivation for other schools and districts to invest in their libraries.

Even teachers need a little acknowledgment for learning new skills, according to library media specialist Laura Fleming. Through her site, Worlds of Learning, Fleming is offering teachers at her school and beyond the opportunity to earn digital badges—honors that can be posted online—for mastering digital literacy in various areas, from QR codes to video editing.

As education technology has evolved, so, too, have the kinds of digital tools that school librarians use with their students. More than 750 school librarians responded to SLJ’s survey, representing K–12 public and private schools across the country. According to the data, they make the most of what they have, learning one day and sharing that knowledge the next.

The Book App Alliance aims to help locate quality book apps amid the tides of Disney, Dora, and Dr. Seuss products. Alliance founders also want to foster best practices.

Inspired by the experiences of Connecticut librarian Sarah Ludwig’s Minecraft library club, Elizabeth Grohoski and Karen Letteriello of the Mattituck-Laurel Library (NY) are now using a virtual Minecraft library to attract young patrons. The game allows users to build in a 3-D virtual world with cubes similar to Legos—but without any proscriptive kits and manuals.
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